Game Boy Color Exclusive Edition • Expanded 10-Floor Campaign
10-Floor Dungeon Map Guide
The Game Boy Color edition expands the subterranean vault of Ur from 7 to 10 procedurally carved 32×32 BSP floors, adding three brand-new mid-game tiers (Halls of Bone, Sunken Ossuary, and Obsidian Vaults), four new monster types (Giant Rat, Giant Spider, Shade, and Cacodemon), and dedicated room guards in non-gold rooms.
In-Game Hardware Automap (Press SELECT)
While exploring on Game Boy Color, the right-hand HUD displays a live scrolling radar window. When no monsters are awake, press SELECT to open the full 32×32 Modal Automap with D-Pad panning and live icons for YOU, FOE, POT, GLD, WAL, DOR, LCK, and EXT.
floor_1.png
32 × 32 Grid (30 × 30 Interior)
Tip: Use keys 1–9, 0 (Floor 10), or ←/→ to switch floors.
Open Raw PNG →
Floor 1 of 10
New in GBC
Cell Block
Procedural Generation Stats
Monsters & Room Guards on Floor
Colored Caste Gates & Keys
Map Symbol Legend
- Start Point: Green square
- Stairs Down: Blue square
- Normal Doors: Orange lines
- Torches: Yellow wall bars
- Healing Bottles: Red flasks
- Gold Piles: Gold coins
- Main Foes: Red triangles
- Room Guards: Purple triangles
- Lord Pazuzu (Floor 10 Boss): White-bordered red triangle guarding the exit ladder