← Labyrinth of Ur (GBC)
Game Boy Color Exclusive Edition • Expanded 10-Floor Campaign

10-Floor Dungeon Map Guide

The Game Boy Color edition expands the subterranean vault of Ur from 7 to 10 procedurally carved 32×32 BSP floors, adding three brand-new mid-game tiers (Halls of Bone, Sunken Ossuary, and Obsidian Vaults), four new monster types (Giant Rat, Giant Spider, Shade, and Cacodemon), and dedicated room guards in non-gold rooms.

In-game 32x32 Modal Automap on Game Boy Color
In-Game Hardware Automap (Press SELECT)

While exploring on Game Boy Color, the right-hand HUD displays a live scrolling radar window. When no monsters are awake, press SELECT to open the full 32×32 Modal Automap with D-Pad panning and live icons for YOU, FOE, POT, GLD, WAL, DOR, LCK, and EXT.

floor_1.png 32 × 32 Grid (30 × 30 Interior)
Campaign Floor Map
Tip: Use keys 1–9, 0 (Floor 10), or ←/→ to switch floors. Open Raw PNG →
Floor 1 of 10

Cell Block

Procedural Generation Stats

Monsters & Room Guards on Floor

Colored Caste Gates & Keys

Map Symbol Legend

  • Start Point: Green square
  • Stairs Down: Blue square
  • Normal Doors: Orange lines
  • Torches: Yellow wall bars
  • Healing Bottles: Red flasks
  • Gold Piles: Gold coins
  • Main Foes: Red triangles
  • Room Guards: Purple triangles
  • Lord Pazuzu (Floor 10 Boss): White-bordered red triangle guarding the exit ladder