Commodore 64 Port • oscar64 • PAL

Connect 3. Compact.
Cascade.

The classic logic puzzle ported to the Commodore 64 — VIC-II colour, SID music, and floppy-disk high scores.

Not a Tetris Clone

No tetrominoes, no rotation. A single coloured cell descends a narrow 4 × 12 well. Landing it connects lines of 3 or more matching cells — horizontal, vertical, or diagonal — which vanish, collapse under gravity, and chain into compounding cascades!

View on CSDb.dk → PAL only — NTSC runs ~20% too fast
Gameplay
Minitris C64 gameplay
Title
Minitris C64 title menu
Instant Web Player

Play Directly in Your Browser

Play right here in your browser or on itch.io. Joystick in port 2, or use the keyboard.

Move: , / . or Numpad 4/6 Drop: Cursor Down / Numpad 2 Hard Drop: Numpad 8 Fire / Pause: Space / Numpad 0

On the VIC-II

Six brick types distinguished by Commodore 64 palette colours. Persistent floppy saves. Sprite fireworks on the results screen.

Title menu

Title & Menu

Play, high scores, how to play, and settings.

Six brick colours

Six VIC-II Colours

Identical brick shape — colour is the only tell.

Match flash

Flash Elimination

Matched lines flash white before they cascade.

High score table

Floppy High Scores

Top 5 with initials, saved via KERNAL to disk.

50 Hz Logic Engine

Faithful match resolution, gravity compaction, and cascade chains on real 6502 code.

1541 Disk Saves

Persistent minitris.hi on the .D64 via standard KERNAL routines. Use the disk image for high scores.

SID Soundtrack

Memory Reboot arranged for SID by DJ Space, sharing the chip with in-game sound effects.

Real Hardware

Runs on PAL C64/128, MiSTer, Ultimate 64, Kung Fu Flash, SD2IEC, VICE, Denise, and Hoxs64.

How to Play

Master the rules, exploit cascading gravity, and chase high scores on floppy disk.

1
Single cell falling

Single Cell Drop

Coloured cells descend one at a time down the 4×12 well. Position each cell before it settles.

2
How to play screen

3-Way Line Matching

Connect 3 or more same-coloured cells in straight lines: vertical, horizontal, or diagonal.

3
Cascade flash

Compacting Cascades

Matched cells vanish and floating cells collapse down. New lines trigger compounding cascade multipliers.

4
Results screen

Results & Initials

The game ends when the top row fills. Enter three initials and save the run to floppy disk.

Controls Guide

Joystick in port 2 is recommended. Keyboard works on real hardware and in the browser player.

Joystick (Port 2)

Left / Right
Move falling brick
Down
Soft drop (faster fall)
Up
Hard drop (instant settle)
Fire
Select / Confirm / Pause

Keyboard

, / .
Move left / right
Cursor Down
Soft drop / Menu down
Shift+Cursor Down
Navigate menu up
Spacebar
Fire / Select / Pause

Loading: attach minitris.d64 (recommended for score persistence) or autostart minitris.prg.

LOAD"*",8,1   then   RUN

SID Soundtrack

Featuring Memory Reboot (cover) arranged for SID by DJ Space / Hokuto Force (2024), used with permission. Original composition by VØJ & Narvent. The arrangement shares the SID chip with sound effects — voices 1 and 2 for music, voice 3 lent to SFX.

In-game soundtrack
Memory Reboot (cover)
DJ Space • Hokuto Force, 2024

Credit also appears on the in-game Settings screen.

Explore the Ursiny Games Collection

The same logic puzzle, on mobile and Game Boy — plus a Game Boy Color arcade shooter.