About Me
I am currently working at Sky Czech Republic, where I leverage my deep background as an Android Developer to pioneer AI-assisted development and Vibe Coding workflows.
My focus has shifted from traditional manual coding to orchestrating AI models, using my decades of engineering experience to guide the generation of high-quality, production-ready code.
Featured Projects
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Minitris
A classic puzzle challenge rebuilt from the ground up to run on Android, iOS, Windows and Apple Silicon Macs. Match blocks, swipe controls, and beat your high scores!
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Skull Buster GB
A fixed-screen arcade shooter designed for the original Game Boy Color hardware. Experience retro action built with C and assembly!
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Minitris C64
The classic logic puzzle on the Commodore 64. Connect 3+ cells in a 4×12 well, trigger gravity cascades, and save high scores to floppy disk — with a SID soundtrack by DJ Space.
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Minitris GB
A pure logic puzzle demake for the Game Boy and Game Boy Color. Connect 3+ cells horizontally, vertically, or diagonally in a 4×12 well and trigger compounding gravity cascades!
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Skills & Tech Stack
Current Focus
Legacy Knowledge
"Code I've written, debugged, and maintained over the years"