Michal Ursiny

Michal Ursiny

Android Developer & AI Vibe Coder

@ Sky Czech Republic

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About Me

I am currently working at Sky Czech Republic, where I leverage my deep background as an Android Developer to pioneer AI-assisted development and Vibe Coding workflows.

My focus has shifted from traditional manual coding to orchestrating AI models, using my decades of engineering experience to guide the generation of high-quality, production-ready code.

Featured Projects

View Games Hub
Kotlin Multiplatform

Minitris Icon Minitris

A classic puzzle challenge rebuilt from the ground up to run on Android, iOS, Windows and Apple Silicon Macs. Match blocks, swipe controls, and beat your high scores!

Check it out
Minitris iOS
Minitris Android
Game Boy Color (GBDK-2020)

Skull Buster GB

A fixed-screen arcade shooter designed for the original Game Boy Color hardware. Experience retro action built with C and assembly!

Check it out
Skull Buster GB Menu
Skull Buster GB Gameplay
Commodore 64 (oscar64)

Minitris C64 Icon Minitris C64

The classic logic puzzle on the Commodore 64. Connect 3+ cells in a 4×12 well, trigger gravity cascades, and save high scores to floppy disk — with a SID soundtrack by DJ Space.

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Minitris C64 Gameplay
Minitris C64 Title Screen
Game Boy Color & DMG (GBDK-2020)

Minitris GB Icon Minitris GB

A pure logic puzzle demake for the Game Boy and Game Boy Color. Connect 3+ cells horizontally, vertically, or diagonally in a 4×12 well and trigger compounding gravity cascades!

Check it out
Minitris GB Color Gameplay
Minitris GB DMG Monochrome Mode

Skills & Tech Stack

Current Focus

Android Vibe Coding Android Development Kotlin Multiplatform AI Prompting System Architecture Modern Web

Legacy Knowledge

"Code I've written, debugged, and maintained over the years"

PHP SQL/MySQL/SQLite Java & Kotlin (Android) Flutter & Dart Linux/BASH JavaScript/JSON/jQuery Git XML/RSS WordPress