Game Boy Color & DMG Demake • GBDK-2020

Connect 3. Compact.
Cascade.

The classic logic puzzle reborn for Nintendo Game Boy and Game Boy Color hardware.

Not a Tetris Clone

No tetrominoes, no rotation. A single coloured cell descends a narrow 4 × 12 well. Landing it connects lines of 3 or more matching cells — horizontal, vertical, or diagonal — which vanish, collapse under gravity, and chain into compounding cascades!

Game Boy Color
Minitris GB Game Boy Color Gameplay
Original DMG
Minitris GB Monochrome DMG Mode
Instant Web Player

Play Directly in Your Browser

Play right here in your browser or directly on itch.io with full keyboard and mobile touch support.

Move: Arrow Keys / A, D Drop: Down / S / X Start / Pause: Enter Mute: Shift

Dual Hardware Design

Engineered from the ground up to shine on both full-color Game Boy Color screens and high-contrast 4-shade original Game Boy (DMG) displays.

Title Screen CGB
CGB
Title Screen DMG
DMG

Title & Attract

Clean retro presentation with animated attract demo.

Glyph Options CGB
CGB
Glyph Options DMG
DMG

High-Contrast Glyphs

Geometric patterns tuned for monochrome clarity.

Match Flashing CGB
CGB
Match Flashing DMG
DMG

Flash Elimination

Instant visual feedback on 3+ line elimination.

High Score Table CGB
CGB
High Score Table DMG
DMG

Top 5 Leaderboard

SRAM-backed 3-initial arcade high score table.

Faithful Logic Engine

Complete 1:1 match resolution, gravity compaction, and cascading combo chain physics built in C with GBDK-2020.

Battery SRAM Save

Persistent cartridge saving for the Top 5 High Scores (with 3-initial arcade entry), lifetime game stats, and soundtrack preferences.

hUGEDriver Chiptunes

3 full chiptune tracks driven on hardware timer interrupts by MuteAudio, accompanied by 12 snappy CBT-FX sound effects.

Universal Hardware

Runs on authentic DMG Game Boy, Pocket, Light, Super Game Boy, Game Boy Color, Game Boy Advance, and Analogue Pocket.

How to Play

Master the rules, exploit cascading gravity, and maximize your score.

1
Single Cell Falling

Single Cell Drop

Coloured cells descend one at a time down the 4×12 well. Position each cell with precision before it settles.

2
3-Way Match Lines

3-Way Line Matching

Connect 3 or more same-coloured cells in straight lines: Vertical, Horizontal, or Diagonal.

3
Gravity Cascade

Compacting Cascades

Matched cells vanish and floating cells collapse down. When newly settled cells form new lines, they trigger compounding Cascade multipliers!

4
Level Progression

Level Progression

Every 45 eliminated cells advances to the next level, accelerating fall speed from Level 1 up to high-intensity Level 21.

Scoring System

Scoring rewards deep cascade chains and long hard drops.

Scoring Formula
Points = (Base Bonus + Multiplier × Rows Dropped) × Level × Total Cascade Patterns
Match Pattern Base Pattern Bonus Hard Drop Multiplier
Clean Landing (No match) 30
3 Vertical 50
3 Horizontal 70
3 Diagonal 100 10×
4 Vertical 200 20×
4 Horizontal 250 25×
4 Diagonal 300 30×
5 Vertical 500 50×
6 Vertical 1,250 125×
7 Vertical 3,500 350×
8 Vertical (Max Stack) 9,500 950×

Controls Guide

Authentic tactile Game Boy control mapping with DAS auto-repeat and safe pause countdowns.

Gameplay Controls

D-Pad ← / →
Move falling cell (with DAS auto-repeat)
D-Pad ↓ / A Button
Hard Drop (instant drop & settle)
Start
Pause / Resume (with 3-2-1 countdown)
Select
Instant in-game Audio Mute toggle

Menus & Name Entry

D-Pad ↑ / ↓
Navigate menus / Cycle letters A–Z
D-Pad ← / →
Select initial slot (1–3) on high score
A Button / Start
Confirm selection / Enter initial
B Button
Back / Return to title screen

Original Chiptune Soundtrack

Featuring 3 energetic chiptune tracks composed by MuteAudio, selectable in the in-game Settings menu:

Track 1
Here In My Home
Track 2
The Only One
Track 3
The Def

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