The classic logic puzzle reborn for Nintendo Game Boy and Game Boy Color hardware.
No tetrominoes, no rotation. A single coloured cell descends a narrow 4 × 12 well. Landing it connects lines of 3 or more matching cells — horizontal, vertical, or diagonal — which vanish, collapse under gravity, and chain into compounding cascades!
Play right here in your browser or directly on itch.io with full keyboard and mobile touch support.
Engineered from the ground up to shine on both full-color Game Boy Color screens and high-contrast 4-shade original Game Boy (DMG) displays.
Clean retro presentation with animated attract demo.
Geometric patterns tuned for monochrome clarity.
Instant visual feedback on 3+ line elimination.
SRAM-backed 3-initial arcade high score table.
Complete 1:1 match resolution, gravity compaction, and cascading combo chain physics built in C with GBDK-2020.
Persistent cartridge saving for the Top 5 High Scores (with 3-initial arcade entry), lifetime game stats, and soundtrack preferences.
3 full chiptune tracks driven on hardware timer interrupts by MuteAudio, accompanied by 12 snappy CBT-FX sound effects.
Runs on authentic DMG Game Boy, Pocket, Light, Super Game Boy, Game Boy Color, Game Boy Advance, and Analogue Pocket.
Master the rules, exploit cascading gravity, and maximize your score.
Coloured cells descend one at a time down the 4×12 well. Position each cell with precision before it settles.
Connect 3 or more same-coloured cells in straight lines: Vertical, Horizontal, or Diagonal.
Matched cells vanish and floating cells collapse down. When newly settled cells form new lines, they trigger compounding Cascade multipliers!
Every 45 eliminated cells advances to the next level, accelerating fall speed from Level 1 up to high-intensity Level 21.
Scoring rewards deep cascade chains and long hard drops.
| Match Pattern | Base Pattern Bonus | Hard Drop Multiplier |
|---|---|---|
| Clean Landing (No match) | 30 | 1× |
| 3 Vertical | 50 | 5× |
| 3 Horizontal | 70 | 7× |
| 3 Diagonal | 100 | 10× |
| 4 Vertical | 200 | 20× |
| 4 Horizontal | 250 | 25× |
| 4 Diagonal | 300 | 30× |
| 5 Vertical | 500 | 50× |
| 6 Vertical | 1,250 | 125× |
| 7 Vertical | 3,500 | 350× |
| 8 Vertical (Max Stack) | 9,500 | 950× |
Authentic tactile Game Boy control mapping with DAS auto-repeat and safe pause countdowns.
Featuring 3 energetic chiptune tracks composed by MuteAudio, selectable in the in-game Settings menu:
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